Wandering Balloon is a very interesting puzzle mode in AFK Arena that focuses on solving the riddles. This section is very similar compared to Historic Ventures mode. The purpose of this section is to discover all reward chests on specific area. Prizes are being offered just one time, so you simply need to complete them in 100% once. You can start and retry as many times as you want, so don’t be so stressed if you will not finish it at first time. It is worth noting that you can only use one mercenary in formation within this specific map, although you can use it infinite number of times.
This section is unlocked after Chapter 20: Stage 20 is completed.
Chapter 1: The Depths of Time
In this first stage of Wandering Balloon section you need to complete this area twice in order to get all 3 big chests. After competing it for the first time you need to restart adventure and complete it again but in different way.
Chapter Reward: Scrolls of Summons, Primordial Emblems, Amplifying Emblems, Gold, Rare Hero Soulstones.
This stage is opened after Chapter 20: Stage 20 is finished.
The Depths of Time Lore
Our history books tell us one tale, but our memories may tell us otherwise. It’s greatly believed that time is a linear constant, flowing in a single direction and taking us through a course of events that transpire around us. But a certain few know that this is far from the truth. A village once situated on this land was razed over a century ago, with the help of an ancient entity, you must traverse the time continuum and decide the village’s. Difficult decisions must be made, do you save it and change the course of history? Or do you let it burn to the ground and allow for unforeseen circumstances to occur? Only you may decide, adventurer.
Did you stuck in your progress through this chapter? Look at our The Depths of Time guide!
Chapter 2: Fields of Stone
Fields of Stone is the second chapter of Wandering Balloon that involves moving lasers on the map in order to get to the final prize and claim your rewards.
Chapter Reward: Faction Scrolls of Summons, Diamonds, Hero Experience Chests, Gold, Elite Hero Soulstones.
This stage is opened after Chapter 20: Stage 50 is finished.
Fields of Stone Lore
The Dwarves have long been refugees, forced into a nomadic lifestyle and wandering the land since the loss of their ancestral homes. For decades they have slept in caves, beneath trees and bushes, anything that would afford a bit of shelter. In the desert areas known as the Fields Of Stone, most traces of the Dwarven civilization have been erased. All that remains are semi-operational pieces of scattered technology. Devices once used to protect the Dwarven lands now pose a serious threat to wanderers who enter the area. However, one old dwarf returns here year after year to scavenge. One never knows what kind of valuables one can pick up if they just concede to a little danger…
Did you stuck in your progress through this chapter? Look at our Fields of Stone guide!
Chapter 3: Highburn Stronghold
In this stage you are going to see some levers and magical cannons that you are need to use in order to get Crystal Chests prizes.
Chapter Reward: Diamonds, Hero Experience Chests, Gold, Elite Hero Soulstones and Poe coins.
This stage is opened after Chapter 21: Stage 20 is finished.
Highburn Stronghold Lore
Another day, another battle. The constant struggle for supremacy between the Lightbearer kingdom and the Mauler tribes rages on. Commander Estrilda Rayne of the royal army was tasked with the arduous mission of holding back the vicious, marauding tribes that constantly threatened to encroach upon Lightbearer lands. Day after Estrilda struggled to repel the relentless Maulers with little hope of resppite in sight. The Maulers continued to pressure Highburn Stronghold with the hopes of finally making a breakthrough, but with the appearance of the feared warrior, Commander Hogan, this goal was proving to be more difficult than they’d envisioned. With both sides distracted and locked in a stalemate, neither side paid much attention to anything else but the other, and with this an opportunity for conniving thieves arose. The Lightbearer stronghold and Mauler encampments hide not only gold, but also precious military supplies The question that remains unanswered is, who will claim them?
Did you stuck in your progress through this chapter? Look at our Highburn Stronghold guide!
Chapter 4: The Howling Wastes
It is another chapter after Fields of Stone that is utilizing lasers to hinder they way to the final award.
Chapter Reward: Faction Scrolls of Summons, Diamonds, Hero Experience Chests, Gold, Elite Hero Soulstones and Rare Hero Soulstones.
This stage is opened after Chapter 21: Stage 50 is finished.
The Howling Wastes Lore
Situated far from civilization and home to only outlaws and vagabonds, the Howling Wastes offers little comfort to those that reside there. A lonely place, where the only sounds to be heard are the howls of the desert wind itself. The great vastness of this inhospitable desert is peppered with the odd canyon here and there. Yet, one of these canyons is not like the others It stands out from the rest. An array of high energy defensive towers seem to be guarding something within one of this secluded canyon, and there’s only one way to uncover its secrets. As the old adage goes: “Nothing ventured, nothing gained”.
Did you stuck in your progress through this chapter? Look at our The Howling Wastes guide!
Chapter 5: Fallen Souls
In this stage you will find Haunted Cannons, Portals and a lever, nothing difficult, so don’t worry. However there is a one gimmick to fully finish this chapter. At final battle you have to use Thoran in your formation in order to get hidden prize.
Chapter Reward: Faction Scrolls of Summons, Diamonds, Gold, Primordial Emblems, Rare Hero Soulstones and Poe coins.
This stage is opened after Chapter 22: Stage 20 is finished.
Fallen Souls Lore
The land between the kingdom of men and the undead, nothing more than an abandoned waste, home only to the fallen souls. Darkness looms closer and with it, so do the terrors that lurk within. This is no place for anyone, much less two foolish girls…
Did you stuck in your progress through this chapter? Look at our Fallen Souls guide!
Chapter 6: The Frosted Expanse
This area contains of switches, Snowmans (who are used to extinguish the fire) and some levers to make it difficult for you to reach the final Crystal Chest. In order to complete this map you need to use Talene in certain stage of this adventure, but don’t worry, you don’t need to have her, you are going to get her for the time you are on this map.
Chapter Reward: Faction Scrolls of Summons, Diamonds, Gold, Primordial Emblems, Elite Hero Soulstones, Rare Hero Soulstones and Poe coins.
This stage is opened after Chapter 22: Stage 50 is finished.
The Frosted Expanse Lore
Winter comes and with it so does the Frozen Mother’s embrace. The lush green fields of Esperia give way to the snowy blankets that she gifts to us. Rows of snow-covered pine-trees sit silently beside their protectors, the snowmen of midwinter, waiting patiently, to greet the midwinter travelers on their way through the valley. Yet not all is well in the frosted expanse, as a malicious creature lurks in the shadows, plotting to turn serenity into chaos, its true intentions still unknown.
Did you stuck in your progress through this chapter? Look at our The Frosted Expanse guide!
Chapter 7: The Forest’s Edge
Another map with Haunted Cannons and Railroad Switches. Simply make use of them to obtain your final prize!
Chapter Reward: Faction Scrolls of Summons, Diamonds, Gold, Elite Hero Soulstones, Rare Hero Soulstones and Poe coins.
This stage is opened after Chapter 23: Stage 20 is finished.
The Forest’s Edge Lore
Just as a squirrel buries its food, so do the dwarves stash their treasures. Located at the edge of the forest seems to be what looks like the remnants of an old dwarven mine. Scattered throughout the area, are small, winding paths that may hide hidden dangers… or perhaps treasures. Only the brave or foolish will know for sure.
Did you stuck in your progress through this chapter? Look at our The Forest’s Edge guide!
Chapter 8: Frozen Ground
This adventure is some kind of unique: you must drive the ice elemental through the map to make them back into his binding seal to limit his power. Ice elemental when only sense slightest hint of a flame is going to charge at it with abandon.
Chapter Reward: Faction Scrolls of Summons, Diamonds, Gold, Elite Hero Soulstones, Rare Hero Soulstones, Experience Chest and Poe coins.
This stage is opened after Chapter 23: Stage 50 is finished.
Frozen Ground Lore
What used to be a land teeming with life has been frozen white by the rapacious frost of the ice elementals. Arden managed to defeat them some years ago to usher in four seasons of equally wonderful weather. I just don’t know how the bound elementals escaped The starving wildlife has abandoned this area. Now snow is about to blanket everything once again.
Did you stuck in your progress through this chapter? Look at our Frozen Ground guide!
Chapter 9: The Frozen Hinterland
On this chapter you are going to experience many rollbacks in order to obtain every single prize that’s available on this area. The adventure boss with 5x overleveled Talene formation seems unbeatable but we have a solution to defeat them without any fight!
Chapter Reward: Faction Scrolls of Summons, Gold, Elite Hero Soulstones, Rare Hero Soulstones, Experience Chest and Poe coins + additionally 777 Diamonds if you obtain hidden chest.
This stage is opened after Chapter 24: Stage 20 is finished.
The Frozen Hinterland Lore
A place of perpetual coldness, where only the sound of snowfall can be heard. Legend has it, that the snowy highland terrain can change in an instant whenever the snow ceases to fall, laying bear the true lay of the land for all to witness. One wonders, what will be seen this time?